Nexus bg3 mods level 1 feat Techncially not a feat, but BG3 includes it in the list. Notes: This is the baseline by which all Feats should be measured. There's a lot of them, but of the bunch, only a few are truly worth taking over an ASI, and they're usually worth it because they're almost ridiculously powerful relative to every other option. Activate the mod in your Baldur's Gate 3 Mod Manager 3. Wizard OneDnD Modules - Wizard The OneDnD Changes for the NOTE: You NEED Script Extender for this mod to work. ) Nice, the "Even levels and no bonuses" options looks pretty close, though it does nerf fighters a tiny bit. (Has nothing to do with the main mod. This mod does not modify level 4 for any classes as they already get a feat at that level. Does anyone know if there was a mod for this in EA (and thus there might be one for final release)? Only one skeleton will spawn per combat even if multiple characters have the feat. Share More sharing options Nexus Mods Powered by Invision Community. - Ability Enhancement increases ability by 1(vanilla = 2). General load order follows Unlocks all features and write permissions for the BG3 Toolkit including level editing, save editing, BG3 and a working installation of BG3 Mod Toolkit (Glasses - v4. To remove the effect just buff that effect to same weapon again. UnlockLevelCurve_Patch_5eSpells BG3 Mod Manager is recommended. 1. Ketheric's Beard: Adds Ketheric's Beard to every race, body and Changes the BasicFeatsProgression blueprint to have an entry for every level, from 1 to 40, so you will be able to choose a feat for every level. All games (3,260) Recently added (60) Support Nexus Mods. Penalty to attack rolls is now equal to your proficiency bonus (-2 to -4)Adds +1d4 to damage, increased by another +0 to +5 (increases by 1 per 2 levels); For example, at level 4 the damage would be +1d4 +1, at level 10 it would be +1d4 +4; The bonus attack is unchanged; Notes: Values can also be viewed in my balancing sheet s martials tend Info: Just a quick little mod to make this potentially fun feat more worthwhile. Alternate option to simulate Variant Humans only - they lose Civil Militia and the carrying capacity portion of Human You get to choose a feat for each level up except the character level 1 (character creator bugs out when feat is assigned at level 1); Also, at level 1 you get +1. I recently put together nearly 300 mods. Credit to DiZ for the 5e Spells mod, fantastic work Credit to Norbyte for the BG3SE, without your work this mod would not exist Level 3 you now gain an extra 10ft/3m of movement whenever you expend a charge of a bound spell. This mod adds the Power Nap Homebrew feat from DnDWiki to BG3. 5ft Would anyone be able to create a mod that gives at feat at every even level? Looks like someone literally made this, look at the download options: Thank you soo much! This made me realize I got the wrong 5e Patch for Unlock Level Curve. This mod officially supports progression to Level 20 with Expansion. Feat Selection; Level 17. Discover and download BG3 5e Essentials , a unique mod collection for Baldur's Gate 3. Laughing Leader's Mod Manager; Other Recommended FIX - (GUNBREAKER) Fang/Claw/Talon attacks were not adding scaling bonus damage at levels 1-3. I tried resetting my class but no luck, same bug. Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals. Level 16. Drag it to the left under "Active Mods" and move it to where you need it in your load order. Based on feedback and playtesting for Listonomicon, this XP table replacement is designed to provide a "Fast 3, Quick 6, Slow 20" experience - meaning that players will leave the Nautiloid and reach the beach at level 3; experience a relatively fast ramp on the way to level 6 by the time they do early game Grove, overgrown ruin, blighted village, and goblin camp You have "Feat Every 2 Level" mod and pick Eldritch Scion Feat at Level 2. Once per turn. I just started a game with mods and I've encountered a bug that crashes my game whenever I earn a 3rd feat on any character. 3. Now i don't mean OTT lets download every mod from Nexus so i can have a lvl 100 character with 20 in every stat, having feat at level 1 and subclass at level 1 and having 43975620873456 subclass mods. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the Feat at every Even Levels. Increasingly Likely Wild Magic Surge is essential for all of the Wild Magic casters added through CX to behave as expected. This bonus increases to +2 at level 11 and +3 at level 15. Respec your character with Withers and save at level 1. json appearing for levels outside of every 3rd level; I would highly recommend installing mods 1. Share More sharing options Followers 1. Added option to write-in the name of a class to get a feat at a specific level, works for modded classes too. Skip to content. Mod Fixer / Script Extender may be required Support: Last but not least, some of you asked for a convenient way to further support my endeavors. Born to the Saddle 3rd-level Cavalier feature Duty calls the Cavalier to charge forth, with or without steed. Spell progression tables have been moved up by ~1 levels. Th Skip to content Baldur's Gate 3 close Clear game filter Feat every level Feat every other level Feat every level with double spell slots Feat every level with quadruple spell slots Feat every other level with double spell slots Feat every other level with quadruple spell slots Makes changes only to base classes, not subclasses (for spell slots) Yes, it's compatible with mods that touch races and This mod allows you to more levels up your characters in the game. So that I don't risk adding a Nexus mod that won't be compatible with future updates. This still applies if you reach the 2nd level in a class when multi I have added a glaive, great sword and handcrossbow that you will find in the tutorial level, just leave behind the ones you do not need for your feat. This mod adds feats at levels 2, 3, 5, and 6. This doesn't limit you to the Player's Handbook 2024 background ruling where you only get a 1st-Level Feat. Also reorganizes the subclasses menu and adds feat at level 2 and 3 as possible optional downloads. Mod Configuration Menu (MCM) - Russian : 1. lsx that are unaltered by this mod to improve compatibility with mods that adjust those levels (mainly levels 1 and 2). Adding 1 Level of Sorcerer increases the ESL to 3; This does give access to Level 2 spells. Detailed breakdown of Shadow Spell Slots: At level 1 you gain 1 level 1 Shadow Spell Slot; At level 3 that is replaced with 1 level 2 Shadow Spell Slot; At level 7 that is replaced with 1 level 3 Shadow Spell Slot 1. 5854927) Installation/Run: Backup The powerful open-source mod manager from Nexus Mods. BG3 Mod Manager. Make sure you deploy your mods if using Vortex or export the mod list if using BG3 Mod Manager. Divinity Actions: Black Hole Domain Spells: Dethrone Level 12 Spells: Choose one additional spell, and you may trade an existing spell for a different one. Currently the mods I have This mod allows you to choose how frequently you want to gain a Feat when leveling. A few small Compatibility-Framework based Patch mods to provide Feats every 1, 2 or 3 levels, or just an extra feat at level 2, in a way to ensures compatibility between mods. You have "Feat Every 2 Level" mod and pick Eldritch Scion Feat at Level 2. Changelog Installation (Wiki) Use BG3 Mod Manager Load order for addons is after the main Artificer Mod (Artificer -> optional Artificer addons). Unlock Level Curve ITA: UnlockLevelCurve - Level 13-20 I PATCH 7 : OPTIONAL MOD - Load Order: 1. Patron specific modifications will conflict at levels 1,3,5,7 and 9. 6 extra damage on average rather than 17. I've included an alternate version of the mod that lets you take an ASI/Feat at every level after 1! Take advantage of all those Charisma focused bonuses in some of the Subclasses and make your Action Star truly on par with the greats. If you want to be 100% sure everything goes smoothly do the following: To make a Rune Knight grappling build in BG3, download and use these mods with this subclass mod: Dr. Looks like you will be missing a cantrip choice for archfey warlock at level 4, Channel Divinity: Read Thoughts for knowledge clerics, Dampen Elements for Nature Domain clerics, and Channel Divinity: Cloak of Shadows for Trickery Domain clerics, if you use this mod since I don't know how to add those to the file and they're part of updates made after the lsx Adds an additional ASI/Feat for Monks at Level 10. At that point it acts similar to the Eldritch Knight passive or War Priest charges - just a The Mysteries in this mod are heavily changed from what is represented in Pathfinder, as I wanted to present them as a varied and impactful series of choices made through character progressions, and also front-load Notes: If you get this feat very early (e. 0 or higher then please respec any characters with the summon ranger's companion skill AFTER updating. Level 11 Chanel Divinity Charges: +1 Spells: You may trade an existing spell for a different one. They give you inititial bonus and at level 6 they get stronger or add new features. Eldritch Knights/Arcane Trickster will now be able to cast 2nd level spells at level 4 (level 5 previously). Now you can, right here on Patreon. Select CompatibilityFramework. Feat every 2 levels or every 1 level, double resources/spellslots. - Compatible with Unlocked Level Curve (the class has its progression defined until level 20) If somehow you're still having trouble with ImprovedUI Assets read here. Level 5: Heat Metal Level 9: Fire Shield Level 11: Flame Strike These spells are treated the same way as other Sorcerer spells, and may be cast using a Spell Slot of the appropriate level. Over time, you’re now able to choose more than one of the former Pact Boon options. Posted August 8, 2023. Nexus Mods . SgtWhatsHisName. Or "1 Extra feat at level 2" is kind of similar to playing a Varient Human race from 5e. 18: Mod Configuration Menu (MCM) - Ukrainian translation : Основний мод (а також всі його залежності) Mod I made a tiny optional addon for pooteeweet's customisable mod Paladin and Cleric Gear which gives the 'blank' items from that mod a Helm decal. You can buff even modded weapon, even enemies and bosses. Gain Spell Slots: Gain 1x Level 1 Spell Slot, 1x Level 2 Spell Slot, and 2x Level 3 Spell Slot. Gain 2 level 1 spell slots; Choose a Mutation; Level 4. pak. For original feat text and effects, see the BG3 Wiki. Kudos given Compatible with everything that does not also use SE to mod feat progressions. Adds Arcana, Blood, Death, Forge, Grave, Moon, Order, Peace and Twilight Domain Clerics up to level 20. With a few options, it allows you to get Feat every time you level up or just get only levels. Plus Subclasses - Previewer: Allows to see all subclasses for a class at level 1. Level 4 At the 4th Level, Windtalkers gain 1 Passive, 1 Cantrip, and a Feat. g. These feats are supposed to increase your base ability score like all the other feats This mod officially supports progression to Level 20 with Expansion. Human onward 5. the other feat mods on offer are bit over tuned fro my liking, Feat at level 1. Skip to content Baldur's Gate 3 close Clear game filter Changes the Magic Initiate feats to be more useful, 2 files to choose from: Default: uses the spell lists as defined in BG3 Plus TCE: uses the spell list additions from Tasha's Cauldron of Everything, as implemented in my Spell List Additions TCE verall changes: - These feats can now be re-taken - Spells no longer only use the spellcasting stat of the class in the Arcanist Feat +1 Intelligence; You gain expertise in Arcana. Adds the ability to select a feat at level 1 for everyone. Other mods that remove level cap will likely work, but I have not tested them. It can be a slight buff in Act 1/2 against the very highest AC enemies If using this mod with a 20 level mod and not multiclassing, the only unlocks awarded after level 12 will be the feats at levels 16 and 19, since all other unlocks were already awarded. There are many things that a true leader understands and uses: +1 feat on every level. 5eSpells, 2. Version 2: Spell Slots x4 and Extra Feats in every levels between 2 and 12. 3 Installation BG3 Mod Manager is recommended. WHY⁈ I was looking for a way to implement the common house rule of a free feat for each character at level 1. Credits to DiZ91891 for his excellent 5e Spells mod and for providing many spells that Larian hasn't introduced in the game! Recommended to install mod with BG3 Mod Manager Wisdom is increased by 1, to a maximum of 20. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you NOTE: Not Required if using UA7 Archfey Warlock by Wesslen OneDnD UA7 Warlock Patron Spells - Archfey Spell Level 1: Faerie Fire, Sleep Spell Level 2: Calm Emotions, Phantasmal Force Spell Level 3: Blink, Plant Gain Force Push, Force Pull and Command at level 1, learn an additional power every even level thereafter. Do I have any options of adding just 1 extra feat? Credits and distribution permission. Hit "Save Load Order to File. Kudos given. The correct mod is UnlockLevelCurve_Patch_5eSpells. Fixed an issue with the Every 3rd Level Feat option in . In the model I used, GWM was still better than an ASI if you have Advantage, but to a less extreme level than previously, e. 46 Fix: Piercer Feat- offhand attacks criticals 1. 0. Feat Selection; Level 15. Baldur's Gate 3 close Clear game filter. Removed level entries from Progressions. BG3 is the third main game in the Baldur's Gate Is there a nice and tidy mod atm? The classic Feat Every Level up if i remember right was kinda messy Share Add a Feat Every level up at Baldur's Gate 3 Nexus - Mods and community This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. Paladin/Ranger Casting Buffs. It has been submitted for approval This mod adds the Vital Sacrifice feat from Tal'Dorei Campaign Setting Reborn to BG3, represented as faithfully as I can make it given game adaptation, limitations, and ambiguous wording. Windtalkers can take an additional attack for no cost after hitting a successful Main Hand Attack or Weapon Action. ; 🐗 Lesser Hellsboar: 2 soul coins. Is there a BG3 mod that gives you a feat when you reach a cumulative 4 levels? I'm really annoyed by how you can only get a feat if you've gotten 4 levels (4 and 6 if you're a fighter) in a single class, and not cumulatively (for example, a 6 paladin 6 sorcerer only has 2 feats instead of 3, even though they have a cumulative 12 levels). Install the mod and load that save. Be the hero you were always meant to be. Make sure you have BG3 Script Extender installed. Members; BG3 Mod Managers is by far the simplest method, and as such is recommended one. Native support for Unloc I wanted to give a smoother progression especially as BG3 is only 12 levels at base so I had them scale up at the same time as your Proficiency assuming you are monoclassing. Cannot select skills on leveling screen at 5 or 10 level, and game doesn't allow to finish level up It's a game bug. (Optional)"Ability Improvement" feat gives +4 or +6 instead of +2 ability scores This feat is usually last in the list Mod is compatible with everything If you like my mods and would like to support me you can buy me a coffee here You can now support me on PATREON as well My other mods: Level30, Improved Rage Throw, Skilled Wilddshapes, Ability Cap Removal, 6 Instead of 2 ASI, Merged Mods XP Modifier Deep Star Knowledge At level 1, each death knight starts with with 1 rune for each of the sub-specializations (Blood/Frost/Unholy) and a maximum Runic Power of 100. Other user's assets Some assets in this file belong to other authors. - Reduces the health gain per level by 99%. (You have proficiency in and add double your proficiency bonus to Arcana checks. Ist zwingend! Meine Mod in der Ladereifenfolge HINTER dieser Mod setzen. Levels 1-12 with a blank level 13 for those that use Unlock level cap mods. Many of the invocations are revised, as detailed in their section. Credits and distribution permission. Remove the mod and load a save before installing the mod. Install: 1. - Blocks spells slots 2-6 and unlocks them at 15/30/50/75/100 levels. ; 🛡️ Commander Zhalk: Soul Coin Treaties Book & (Shares Cambion Loot). " Recommended Mod Management Tools. Great Weapon Master. 2. BG3 Mod Managers is by far the simplest method, and as such is recommended one. Once imported, click refresh ºkìõ\ʘ»‡ ©˜TÙù mß ½6Ù=·k÷ÃJÃÑUÆô ’JG¢ 1}C¥ œàE' ÊØ õ¨R&b‚Äy¢æZ©åC Î ½\Þ+ >€åv1X˜Ÿ Ëiëþnì0¼ ¿`p Aª×w ^à í: ›¨: ¼ñ„;C Åé b»mÔ'αïv"ÝÒÒuŒã"Áæp*Žµµœ&·äR(ë y×íÎAj Ú ÃV ^•eÂèû É· ½Áÿ$ËéÚœ)–LÁ¸çåżŒOÌ 1. ; 🪓 Cambions: 4 soul coins. Learn more. 0, max level is MaxLevelOther no other rules; 1, max level, taking precedent over MaxLevelOther is ((MaxLevelOther ÷ 12) × oldLevel) This will make it so that ALL non boss NPCs will level max to the equivalent if the Level 1. You'll find the newly imported mod on the right side under "Inactive Mods". I will never knock the author's work, the mod is one of the best on Nexus, the 1-to-1 recreation of PF2e spells just leads to balance and mechanics and overlapping spells issues with BG3/DnD5e. The buffs consist most of the time of 1 passive and 1 active skill at level 1 and another passive at level 6. Follow the Light or fall to Darkness: Choose a light side or dark side passive at levels 3, 6, 9, 12, and 15 Light/Dark Passives: Level 3: Peace: gain expertise in Persuasion. Mods. This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other This time im looking to mod my game. 53 Add giant feats, fix crossbow expert feat BA attack 1. pak file into your BG3 Mods folder, Gain Sentinel Feat; Optional: Tactical Discipline Feat; Optional: "Mutant Friendly" Variant: No Sentinel but Savage Attacker ; Optional: Improved Critical Range; Optional: +2 Weapon Damage; Fighter Unleashed - Minor At LvL 1: Extra Fighting Style; Gain Durable Feat (Optional) Standalone - Level 2: Martial Adept Feature with 3 Dice Optional Soul Coins from Creatures: 👿 Imps: 1 soul coin. All base game Domains abilities 13-20For abilities levels 13+ you will need a leveling mod Wild Shape damage scaling has been smoothed slightly (Level 2: 0 -> 1 - Level 3: 0 -> 1d4 - Level 4+: Vanilla) It is now possible to Pickpocket , Disarm and Lockpick in Wild Shape Deep Rothé's Gore ability does not deal a seperate 11 Force damage anymore, instead it deals its normal damage + 11 as bludgeoning damage in one event , making it far easier to overcome Mods changing the warlock leveling progress will conflict at Levels 6 (Bonus Feat) and 7 (Tome Spell Slots) for changes that apply to all warlocks. Other similar mods will probably work, but I am not testing them. Once imported, click refresh; Move CompatibilityFramework to bottom of load order (highest number in BG3MM) Hit "Save Load Order to File. pak file into your mods folder Level 5: Heat Metal Level 9: Fire Shield Level 11: Flame Strike These spells are treated the same way as other Sorcerer spells, and may be cast using a Spell Slot of the appropriate level. Changes existing UI to enhance the current modding scene by removing intrusive in-game warning and enhancing character creation options. If a Feat is always weaker than this, even in its "situational best", the feat needs to be buffed or reworked. Ability Improvement No change. -6th Level limited extra attack, I think it's symptomatic of the huge amount of powerful magic items in this game that sneak attack does a much worse job at making up for Thank you to the BG3 Scripting/Modding Discord for all of the help with my first mod. Gives you feats every 1/2/3 level(s) instead of every 4 levels. 0 Overview Whether you're a non-warlock looking for a taste of the eldritch life or if you're just seeking more warlock per warlock, this feat might be for you! Over time, you’re now able to choose more than one of the former Pact Boon options. I did not add the specific mods that allow that and was wondering if anyone knew what mod it might be c You will not get all abilities the moment you take the feat, a level 4 character taking Battle Master feat won't get Indomitable or Extra Attack, but the feat will track your character progression, and grants you these abilities at the appropriate levels. Pact Boon is integrated into the Eldritch Invocations feature. Using BG3 Mod Manager, select "File" then "Import Mod" from the top right. Feats are a weird conversation for a lot of people, especially in Baldur's Gate 3. 50 Add: Strike of the Giants 1. CHANGE - (GUNBREAKER) Flame Shot moved from level 4 to level 3. For UnlockLevelCurve - Level 13-20 I also doubled the sorcerer points if thats an issue lmk and I'll make another patch. Native support for Unloc Level 3 At the 3rd Level, Windtalkers gain the Passive: Extra Attack. Tested to work on the current patch of BG3 and current version of the Artificer class. UnlockLevelCurve_Patch_5eSpells 4. Compatible with the release version Patch #1, Patch #2 and Patch #2 Hotfix 1. Pact Of The Blade Adds the Pact of the Blade changes from OneDnd UA7. Instructions for installing are here. UnlockLevelCurve, 3. Includes support for spells from the 5e Spells, Valkrana's Spellbook, and PF2e Spells mods. A few small Compatibility-Framework based Patch mods to provide Feats every 1, 2 or 3 levels, or just an extra feat at level 2, in a way to ensures compatibility between mods. Kekyll's Grappling Framework, Grappler Feat, Tavern Brawler Rune Knight Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Feat Every level up at Baldur's Gate 3 Nexus - Mods and community (nexusmods. This means it should be compatible with every class mod out there, as well as with any level 13+ / level curve mods. Select the . Homebrew Class Mod Updated to work on patch 7. You choose them at level 1. Save the Load Order 4. pak file into your mods folder This will also give you the option to learn a new spell at level 7 and level 10 respectively, thus adding +2 available spells to the subclass. Plus Subclasses - Wretch : A subclass that gives nothing, a good tool to say "no, thank you, I'm OP as is". mod request; By jubbybubby August 26, 2023 in Mod Ideas. Will spawn two skeletons if this and the base version of the mod are active. New Feat: Standard feats list Alternatively, you can learn one language of your choice. Open BG3 Mod Manager, click File->Import Mod. Subclass Icons are Placeholders for now. ImADoctorNotA. Choose 4 cantrips; X Gene: Your powers are innate, not spells to be verbally casted. But I want to wait when it comes to using mods until Larian adds steam workshop support. 57,386,972. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it War Caster 5e supports the 2014 D&D version for BG3, but currently appears abandoned. This feat will do nothing for your character even if you add Metamagic Quickened at level 4) Effects: - Spell Combat - Require character to wield a one-handed or versatile melee weapon without a shield - Cost 1 Sorcery Point 1. LEVEL 1: ELDRITCH INVOCATIONS Credits and distribution permission. Dice on 5. Level 7 you now gain a flat 1 AC when meeting the no-medium-or-shield conditions after expending a charge of a bound spell. Torment: When you deal damage with a weapon attack to a creature that is Frightened, you may deal an additional 1d6 psychic damage. ₊ ˚. Recommended Posts. . This movement does not provoke attacks of opportunity. Once imported, click refresh A Level 2 Bard has an ESL of 2. zip or . a Level 12 Barbarian hitting a 16 AC enemy twice will do 13. 1. Go premium; Network Stats. json appearing for levels outside of every 3rd level; I would highly recommend installing mods At the highest levels (10+), Eldritch Knight/Arcane Tricksters will be able to cast 1-2 select Level 3 spells from the arcane spell list. I highly recommend you use this 5e Action economy mod or another similar mod (like Zerd' Level 13 Level 14. For the Magus Class I doubled the When I play or run 5e, we always let characters start with a feat at level 1 (but otherwise play pretty straight with the rules). Also provides optional files that replace UI elements based on MOD OPZIONALE - Ordine di caricamento: 1. But they are more like Races. json appearing for levels outside of every 3rd level; I would highly recommend installing mods using the BG3 Mod Manager. Requires having taken the War Caster feat or gained War Magic or Improved War Magic (Eldritch Knight class features) to function. zip file downloaded from this page and select "Open". via a mod giving a feat at level 2) this feat doubles the lethality of casters (its in the same league as tavern brawler/great weapon master) - this is why I made the attack deal half damage until level 5. 1, this mod no longer includes the Compatibility Framework, which has been separated out into it's own project. Notes: If you get this feat very early (e. This does not gives access to Level 2 spells. 4. 4 or lower to v3. 49 Add: Guile of the Cloud Giant (READ article for implementation) 1. Known Issues 1. Enhance your gameplay with these mods. Please do this before reporting any bugs related to That wouldn't just risk breaking something in the game. It would mostly affect mods like (Insert Class) Unleashed or mods that add subclasses to Cleric, Druid, Paladin, Warlock and Sorcerer. A little bit of magical power is in every Paladin: +1 Spell Slot (LV2). Eldritch Invocations moves to level 1, and at level 20, you have 10 invocations rather than 8. Thanks Zecro; Hotbar icons fixed in later ImprovedUI release after PR merged. You aren't affected by silenced. NOTE: Damage values will be different in-game from the ones seen in the screenshots above. Games . 639,748. Feat: Vital Sacrifice You've Disciple of Shar Main Class The class itself brings a few passives to the tables, and a strong power-up starting at level 9 (usually where you should be when finishing you-know-whatMost of the features, however, ACTUALLY removed the extra attack feat this time, only 1 extra attack via loktide's fix now; - Sting's poison DC increases by 1 at level 5 and by 2 at levels 7, 9 and 11 Place the . This mod implements level 13-20 for all of the base game's classes and some of their subclasses. For the best tabletop Monk experience in BG3 I highly suggest you also use one of the 5e Monk Adjustment mods: Monk 5e Adjustments or 5eE Monk Rework . Without this mod, a Sorcerer has to choose Level 1 spells on the Level-Up screen; and the Bard still only has Level 1 spells, but the character has access to Level 2 Spell Slots. pak using Baldur's Gate 3 Mod Manager Baldur's Gate 3 Mod Fixer Baldur's Gate 3 Script Extender Prevents game crash on level up to 20, removes the extra feat at level 13, in favor of levels 16 and 19. Games. " First I'd like to say sorry in advance if I'm posting this in the wrong place. The other patch Explore BG3 5e Essentials , a curated mod collection for Baldur's Gate 3 on Nexus Mods. Ajax who designed and requested this feat and their Listonomicon mod list Baldur's Goonsack for their library of passive mods that is a requirement for this mod. This mod does not modify level 6 for fighter. Was initially for my own use, but figured others may have need of it. BG3 is really wonky with giving out skill selectors past level 1 (outside of Expertise), so I went ahead and chose the most "chivalrous" skill to be given by default. My first, probably only mod. Download the latest release, and unzip the . Load Order If using both versions of the mod, load the Feat version first. mod request; By SgtWhatsHisName August 8, 2023 in Discussion. 5m/4. The issue I'm having is every character is able to pick feats every level. ) You learn a level 1 spell from any spell list, which you can cast once per short rest. Add a special unlockable feat at level 4, the "Glitch Character", a particular feature from Planescape 5E This mod does not need BG3 Script Extender or ModFixer to properly work Support Nexus Mods. Installation 1. INFINITY RING can buff ANY weapon from the game in caharacter mainhand, like standart magic wepon buff. (Also check out DIQ if you haven't) To ShinyHobo for their BG3 Modders Multitool Norbyte for their lslib tool LaughingLeader for their BG3 Mod Manager About this mod. Go to camp and talk to Withers: Respeccing the character with Withers can fix some issues with character level. Races that provide feats at the start also gain a feat. Level progression should be Fixed from 1. Dummy Feat Mod for Baldur’s Gate 3 This mods adds a Feat that well, doesn’t do anything. News; Statistics; Careers; About us; Premium Browse 11,612 mods for Baldur's Gate 3 at Nexus Mods. com) Hi people, I'm opening this topic because I haven't installed any mod to have an extra talent at each level up, but it happens that it's given to me. You will need to seek permission from these authors before you can use their assets; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared. Spells balanced How to Easily Make Custom Weapons and Armor using the BG3 Toolkit. ; Illithid Tadpoles: 🪱I have successfully integrated Mind Flayer Parasites into the Credits and distribution permission. Arcane Dabbler (6th level) Learn three Wizard spells. I'm not going beyond level 11 on my wizard 1) After level 12 you will be able to take the passives you did not select (you will need another mod to unlock levels 13-20) 2) Rapture, Vampiric Touch, Power Infusion, and Apotheosis may be overtuned Install Install the . CHANGE - (GUNBREAKER) Flame Strike moved from level 1 to level 3. Find the downloaded CausticFeat. Mostly because very few people take feats before level 12 because 4 & 8 are for getting their prime stat up to 20. Required 16 Constitution. Members. 645,840. But it's Helmy so I put it here. Level 8: Feat choice; Level 9: Ki Power x2; Spirit of Tranquility (Charmed, Diseased, Frightened, Poisoned) Level 10: Purity of Body - Constitution save proficiency. Use either the Vortex Mod Manager or the BG3 Mod Manager and install this mod. Spell List Additions This mod uses the Compatibility Framework to add to the Warlock Spell Lists. Also patches all mythic progressions to add mythic feats and mythic abilities to every level. Unarmoured Movement III - unchanged; Level 11: Ki Power; Level 12: Feat choice; Ki Power selection: Level 3 I have been messing around with mods ever since the game officially released. ˚ ₊ Installation - Download this mod - Unzip the archive & drag the . Added option to gain an extra feat at a specific level on any of the base classes. While you have at least 1 Ki left, you have Poison damage resistance. or Passion: gain expertise in Intimidation Eldritch Adept Version 1. Level 2. As stated in DnD Wiki: Power Nap Feat Prerequisites: Constitution 13 or higher When you finish a short or long rest you gain a number of temporary hit points equal to twice your character level + you Constitution This is all implemented, I made a adjustment to the Short Rest which makes is MOD CONTAINS INFINITY RING and ALL WEAPONS FROM INFINITY MODS SET. For Update just overwrite old version pak with the new one. Version 4: Spell Slots x4 and Extra feat every 2 levels, being 2, 4, 6, 8, 10 and 12. Credit to KiderionLykon for a fantastic class mod. Actor Adds customisable attribute selection for each race and access to Feats at Level 1, including Feats from More Feats and Feats Extra. And I'm sure there probably is a nexus mod for such things. Included feats: Charger, Crossbow Expert, Durable, Great Weapon Master, Elven Accuracy, Healer, Inspiring Leader, Polearm master and Mobile. First Level Feat For Everyone - Variant Humans option As of 2. Passive: Savage Attacker Elemental Attunement (3rd level) As a free action, spend 1 Psi Point to choose an element and ignore creatures' resistance to it when dealing damage. Other user's assets This author has not specified whether they have used assets from other authors or not; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are Added option to get a feat at lvl 1 on multiclassing. You can select any feat of your choice upon having a class reach level 2. Nah I A community all about Baldur's Gate III, the role-playing video game by Larian Studios. CHANGE - (GUNBREAKER) Leaping Strike added 1 Ammo to the cost. Once imported, click refresh; Move the mod to above the CompatibilityFramework. pak file. Gain 2 level 2 spell slots; Choose 3 level 2 spells to learn; Choose a feat; Level 5 Using Actor, Durable, Heavily Armoured, Heavy Armour Master and Resilient feats to increase your ASI does so in the form of a "buff". The progression of feats every 3 levels, instead of 4, allows more feats to be chosen over the course of the game; allows builds to come together sooner (such as polearm/sentinel tanks); and it allows multi-class dips to grab their 3rd level subclass features without having to choose a 4th level or miss a feat. 2,949,651. Feat every level (except level 1) for KiderionLykon's Artificer class mod. Thanks ShanghaiODL; Fixed icons to use proper DDS format and size for resources. Gain 2 level 1 spell slots; Choose 4 level 1 spells to learn; Level 3. Individual patch types can be turned on/off in Unity Mod Manager settings. 48 Fix: Fey Touched - Bless 1. Load before mods that use it as a dependency, such as Valkrana's Undead Encounters. 47 Fix: Piercer Feat- offhand attacks criticals (really fixed) 1. Extract into AppData\Local\Larian Studios\Baldur's Gate 3\Mods 2. - Feat Tough now increases the maximum health points by 10. The Mysteries in this mod are heavily changed from what is represented in Pathfinder, as I wanted to present them as a varied and impactful series of choices made through character progressions, and also front-load the revelations a bit due to BG3's natural 12 level limit (the mod does accommodate up to level 20, although later levels are les developed). ----- added - Subclasses - Yes, Subclasses. Plus Subclasses - Dual Subclass : Pick 2 subclasses for selected classes. _____ Warning If updating from v3. The 2024 version of D&D revised the War Caster feat, removing unintended interactions but giving it a +1 ASI. Plus Cosmetics: Elminster's Beard: Adds Elminster's Beard to every race, body and gender. Plus Subclasses - Previewer: See all subclasses at level 1 and see all custom downloadeable classes. 52 Fix: Feytouched CHA Bless, Guile of Giants 1. 56,730,821. Version 1: Spell Slots x2 and Extra Feats in every levels between 2 and 12. Gain Ranger tag/dialogue, take 1 favored enemy/natural explorer passive and land's stride, difficult terrain Adept Stalker Learn gloom stalker's dread ambusher, superior darkvision, iron mind, stalker's flurry and stealth proficiency Adept Hunter Choose 1 hunter's prey, 1 defensive tactic, learn volley and whirlwind, survival proficiency This mod does: - Increases the maximum level to 144(all vanilla classes). Version 3: Spell Slots x2 and Extra feat every 2 levels, being 2, 4, 6, 8, 10 and 12. This mod contains both the 2014 and 2024 versions of the feat. Key: [This mod's level]=[Base Artificer mod levels] Artificer 1-4=unchanged 5=5+6+7 6=9+10 7=11+13 8=unchanged 9=14+15 A few small Compatibility-Framework based Patch mods to provide Feats every 1, 2 or 3 levels, or just an extra feat at level 2, in a way to ensures compatibility between mods. War Caster (2014) Source: Player's Handbook (2014) Credit to KiderionLykon for a fantastic class mod. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6. Before update or uninstall the mod I recommend you to respec your Master class to some base class at level 1. This feat will do nothing for your character even if you add Metamagic Quickened at level 4) Effects: - Spell Combat - Require character to wield a one-handed or versatile melee weapon without a shield - Cost 1 Sorcery Point About this mod. It is designed to be compatible with every class or level-curve mod, past, present and 1. Every character starts with 1 Feat. Update/uninstall mod; If it was update then respec to Master class. This resource pool gradually increases as your death knight levels until reaching level 12, at which point the death knight possesses 6 runes of the subclass specialization, 2 runes of the other specializations, You will not get all abilities the moment you take the feat, a level 4 character taking Battle Master feat won't get Indomitable or Extra Attack, but the feat will track your character progression, and grants you these abilities at the The Improvement edition gives you a feat every level up. ⋆ ☾ ⋆ ⁺ ₊ ₊ ⁺ ⋆ ☾ ⋆. clxapf tavu dhxd aoqi kcaak rlhtm nrfh tkpw yflvneh mhvn